HARVEY HEAP

HARVEY HEAP

HARVEY HEAP

2025

2025

A multi-media designer.
Forging visual experiences through contemporary and traditional mediums. Exploring motion, music and design to build immersive, structural storytelling.

Featured Projects

About

A multi-media designer forging visual experiences through motion, music, and design.
My work rides the line between digital and physical, built from sound, surface, and movement. I’m drawn to atmosphere, rhythm, and raw textures. The outcomes are tactile visuals: audio-reactive video, concept-heavy installations, and live performance content.

I’ve been shaping a toolkit through platforms like TouchDesigner, Houdini, and Notch, picking them up as I go, fast. The learning is part of the making. From AI-generated textures to motion capture and procedural growth systems, each project becomes a way to build something that feels both precise and organic .

Outside of self-led projects, I take on commissioned work spanning identity, content design, and digital storytelling. I'm always open to new formats, new collaborators, and new ways to break things open.

 

A multi-media designer forging visual experiences through motion, music, and design.
My work rides the line between digital and physical, built from sound, surface, and movement. I’m drawn to atmosphere, rhythm, and raw textures. The outcomes are tactile visuals: audio-reactive video, concept-heavy installations, and live performance content.

I’ve been shaping a toolkit through platforms like TouchDesigner, Houdini, and Notch, picking them up as I go, fast. The learning is part of the making. From AI-generated textures to motion capture and procedural growth systems, each project becomes a way to build something that feels both precise and organic .

Outside of self-led projects, I take on commissioned work spanning identity, content design, and digital storytelling. I'm always open to new formats, new collaborators, and new ways to break things open.

 

A multi-media designer forging visual experiences through motion, music, and design.
My work rides the line between digital and physical, built from sound, surface, and movement. I’m drawn to atmosphere, rhythm, and raw textures. The outcomes are tactile visuals: audio-reactive video, concept-heavy installations, and live performance content.

I’ve been shaping a toolkit through platforms like TouchDesigner, Houdini, and Notch, picking them up as I go, fast. The learning is part of the making. From AI-generated textures to motion capture and procedural growth systems, each project becomes a way to build something that feels both precise and organic .

Outside of self-led projects, I take on commissioned work spanning identity, content design, and digital storytelling. I'm always open to new formats, new collaborators, and new ways to break things open.